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RATL PUBLISHING · PvP MICRO-PUBLISHER

WE MAKE GAMES.YOU MAKE
ENEMIES.

Fast. Stupid. Competitive. Mobile and browser games built for PvP. Live or async. Always someone to beat.

VETERANS OF MANY WARS. STILL LOOKING FOR THE NEXT ONE.

RATL RULE #001

PvP. ALWAYS.

Live. Async. Friends. Strangers. We don't care how you fight. We just need someone to lose.

IF NOBODY CAN LOSE,
WE DON'T PUBLISH IT.

RATL LABS

CURRENTLY CAUSING PROBLEMS

Tiny rules. Immediate rivalry. Questionable dignity.

PLAY NOW

LIVE · BROWSER

RATL
ARENA.

FIVE HEROES. ONE RAT KING.

Team up with up to four friends, pick one of eight classes and take down Ratzar, King of the Sewers. Then settle the score in the PvP arena.

1–5 PLAYERS8 CLASSESRAID + PvP
START THE RAID →
RATL / SIZE GUESSER

LIVE · BROWSER

SIZE
GUESSER.

HOW BIG IS IT, REALLY?

One reference. Fifteen seconds. Resize the object, challenge your mates and find out who really has an eye for size.

2–12 PLAYERSLIVE PvP15 S / QUESTION
PLAY WITH YOUR MATES →
RATL / 002

LIVE · BROWSER

dWARves

THE ORIGIN

THE LAST DWARF STANDING.

Pick up mugs, stools, barrels and anvils. Throw them at your rivals across three lively taverns. Different objects, different damage. Only the last survivor wins.

1–10 PLAYERS3 MAPSFFA + TEAMSLAST SURVIVOR
ENTER THE TAVERN →
LIVE NOW

LIVE · BROWSER

HOOK &
COOK.

YOUR FRIENDS. IN THE POT.

Grab someone. Drag them to the cauldron. Try not to end up there yourself.

1–10 PLAYERS LIVE PvP FFA + TEAMS 3 MIN / ROUND
ENTER THE ARENA →
RATL / 003

LIVE · BROWSER

ORBITE.

A SMALL SHIP. A BIG TERRITORY.

Pilot your ship, land on planets and capture them before your friends do. Take on up to three rivals, human or bot, and race to 1,500 points.

1–4 PLAYERSLIVE PvPHUMANS + BOTS
TAKE OFF →
OUT NOW

MOBILE · OUT NOW

MILKQUAKE

ONE COW. THREE SECONDS. NO DIGNITY.

Wait for the countdown. Then shake your phone like the future of the dairy industry depends on you. Beat the score. Challenge a friend.

iOS ANDROID ASYNC PvP LEADERBOARD
APP STORE →GOOGLE PLAY →

FROM THE MMO BATTLEFIELDS

BEFORE WE WERE A PUBLISHER,
WE WERE THE PROBLEM.

Our story starts with a group of mates on Dark Age of Camelot, playing under different guild banners. In 2011, Sakia and Nurz were part of RATL's founding line-up.

We came for the fights. We stayed for the mates, the rivalries and the stories that are still being told years later.

From factional warfare to null-sec alongside American allies, EVE Online kept us fighting from 2014 to 2017. Same mates, different battlefields.

In 2026, we stopped waiting for other people to make the games we wanted to play. So we started publishing our own.

THE GUILD. THE LAPINS. THE WHOLE STORY.
COMPETITIVE. NOT TOXIC.

Fight hard. Trash-talk your friends. Respect everyone else. Don't cheat. Don't grief. Don't be an asshole.

RATL × BRANDS

BRANDS DON'T NEED ANOTHER AD.

They need something people actually want to beat their friends at.

01 GAME

We create or select a competitive mechanic.

02 BRAND

Your universe becomes part of the challenge.

03 UGC

Creators play, fail, rage and challenge their audience.

04 NOISE

You put media behind something people already want to share.

WE BUILD THE GAME.

YOUR BRAND JOINS THE GAME.

LET’S MAKE A GAME

OPEN A PORTAL

SEND YOUR
BAD IDEA.

A game. A brand. A challenge. A terrible idea that somehow deserves to exist.

RATL WAR TABLE BLOODSHED OPTIONAL. HONOUR NEGOTIABLE.